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Infamous 2 karma
Infamous 2 karma







infamous 2 karma

This installment of inFamous gives me one thing I felt was sorely lacking in the first inFamous - a much improved (or rather, *existent*) melee system that can be upgraded the same way as your powers are. They seek cover very well, they can attempt to flank you and perform more complex strategies than I recall from the first inFamous. Speaking of the AI, it's not just good with Nix and Kuo it seems that Sucker Punch has worked on improving enemy AI. However, they are not limited to just directly aiding you the AI is good enough for them so that they'll go out on their own and engage enemies. For instance, Kuo can shoot a cloud of mist at an enemy, which, if shocked by Cole, will put surrounding enemies in blocks of ice they cannot escape from (in other words, for them, it's "Game over, dude!"). Each have a different array of powers, some of which can actually combine with your own powers for intriguing attacks and massive damage. I won't go into their backstories and spoil things for you, but you get Kuo at your side for major missions if you choose to be good, and you get Nix at your side for missions if you choose the path of evil.

infamous 2 karma

These powers also require experience points to unlock, which you earn by finishing missions and performing side tasks such as healing wounded civilians or stopping muggings and such - if you want to play as the good guy, of course.Ī unique twist to this, however, is achieved by adding two characters: Nix and Kuo.

infamous 2 karma

As you progress in your campaign, if you stick to evil or good (and not mix the two), you will end up unlocking new and awesome powers that vary based on whether you're evil or good, and exactly how evil or good you are. Bad actions lead you towards negative karma, good actions lead you toward positive karma. InFamous 2 continues using the Karma system implemented in the first inFamous. Which means the powers you are going to get are well beyond the powers that were in the first inFamous (though you'll be regaining some of those, too - like my personal favorite, the "Precision" power, that slows time and allows you to zoom and target a very small area - perfect for headshots). It should be noted that while you are ostensibly in New Marais merely to acquire new powers, you start off with a lot of powers already. If you have played the first inFamous, and kept a save file, you'll get a bonus - a chance to import some of your Karma and experience points from inFamous to inFamous 2. If you missed the first inFamous, don't worry, it's pretty easy to figure things out. Cole (you) and his buddy Zeke head down to a town down on the Gulf Coast named New Marais in search of "Blast Cores", which will give Cole the extra powers he needs to defeat "The Beast", a mysterious monster tearing a path of destruction down the whole Eastern Seaboard. Storywise, inFamous 2 occurs after the events of inFamous and the destruction of Empire City. I'm happy to report that, aside from a few minor grievances I have with the game, the sequel is very satisfying - provided you liked the original inFamous, because inFamous 2 is basically a clone of it. It was probably the best exclusive Sony IP people had seen. The first inFamous dropped like a bomb on the Playstation 3 exclusive scene.

#Infamous 2 karma ps3#

Review New Sony Playstation Infamous 2 PS3 Video Games









Infamous 2 karma